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- on mouseDown
- global gcompCategory, gBackFRAME, gBackMOVIE
- if count(gBackFRAME) = 0 then
- puppetSound("button.aif ")
- puppetSound("button.aif ")
- go("beg")
- if the visible of sprite 46 = 1 then
- set the visible of sprite 46 to 0
- end if
- else
- cursor(4)
- set i to getLast(gBackFRAME)
- set j to getLast(gBackMOVIE)
- deleteOne(gBackFRAME, i)
- deleteOne(gBackMOVIE, j)
- go(i, j)
- end if
- end
-